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Bad Karma Aerials
     These are brand new photos of the Bad Karma Field. They show pretty much every thing we have to offer from a killer vantage point. Thanks to Trever and Ed for getting them. We will be linking other, more detailed area photos to these in the coming months, so if you mouse over an area and the prompt comes up, click it to see that area in greater detail. Currently, only the Old Compound has a close up page.
Old Compound Up Close

     To download the photo below in all it's glory (trust me the one below doesn't do the original justice in size or detail), right click HERE and select "Save target as". It is a BIG picture. The download link does NOT have the captions on it.
To see photos of our current plans for the field click here...

     As you can see, it's a pretty big field, with plenty of space to grow. The Switzerland area will become a full-fledged "city street" area, complete with large scale buildings on both sides. We have a few there now and our first 16'x16' building already in place.
     We will be adding more rocket batteries and computer terminals to that area this year as well. Out at the "The Hole" and "No Man's Land" we will be adding watch towers so that both sides can help protect and support their troops. At some point in the future we will be adding one more full sized compound up just above the downed helo.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

     Yeah, that's a helicopter. One built by the Crutchfields for us and it's pretty accurate in size and scale. It is there until we ever get a real one to replace it and we are working on just that. If we do, the one there now will be placed somewhere else on the field. Lots of "recovery" type missions go on here.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

     Better view of the "Switzerland" area. The city street will extend down from where the 16x16 building is not towards the radar dish, but there will be two sides to the "street"

 

 

 

 

 

 

 

 

     The New Compund in all it's glory. If it is properly defended, it is very hard to get into...although it CAN be done. There is a perimeter wall that extends all the way around and can be used by either defenders or attackers.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

     The Original Compound. The Main Compound is big. Big enough to house two completely seperate interior areas and a large rear hallway. Covered by a roof and second story defences over much of it provides a 360 degree arc of defenses. A perimter fence all the way around is secured by three guard houses and a sniper tower. The hidden entrance in the back leads to a seperate missile storage area.
     Close combat fights in this area are ruthless, especially when filled with about 40 defenders and attackers at once.

 

     There you go. Those are the main areas of play as of April 2007. Every year we upgrade, repair and expand at least one or two of them. Field veterans that have been playing at least a year are expected to contribute at least $25 a year to the field beginning their second year of play so that we can keep the field going. Veterans who have paid their annual field fee are able to reserve the field for their own private or public playdates. The cost is free as long as the event is free, otherwise the field gets $5 per player for "charged" games. If you are interested in using the field, check the forums for details.