Colombian Blend:VI SAMPLE MISSIONS
Colombian Blend are not played like typical Bad Karma play date games. Colombian Blend is a continually running scenario, non-linear open-ended scripted game whose outcome is decided based on the decisions made by the teams during the day. The examples below are ACTUAL MISSIONS run from years past. Once you are confirmed and on a team, you will gain access to your family's forum in the forums and there you will receive a majority of your actual missions as they will appear in the game ahead of time. So, it's a good idea to head over to the forums real quick and get a username if you don't have one already.
HUH?
At various times throughout the day, each family is given an envelope outlining various missions available to them during the coming hour, 1/2 day, or whole day. This information is not given in point blank terms, such as "go here" or "do this". Rather, mission information is given out in such a way that a commander might receive it in real life. It is up to the families to determine what to do with the information, what missions are important and which are not, and what general direction their family's day will take as the day progresses. So while the game itself is scripted, it is completely open to the families how they interpret what they are told. Your family's success is determined SOLELY by how well you complete missions and prevent the enemy from completing theirs during the day.
Example 1
9AM: Your family controls nothing below the road. The Original Compound, the Woods Compound and the Fuel Depot are all integral parts in the cocaine supply and distribution operations in the area. The AA gun, the Helicopters, the Radio tower, and the Missile Batteries are all important factors in helping keep this area secured. The fourteen (14) flag points are minor points dealing with this process and while they are not as important as the static points mentioned above, their significance will change throughout the day. You will be advised ahead of time of any change in their status.
Our intel leads us to believe that the time is right for an attack on the Jaramillo family and that we can upset their operations. Your PRIMARY CONCERN is to set up a base of operations in this area as well as put a major dent into the Jaramillo family assets as quickly as possible, then to build upon that success throughout the day. You do not have the manpower to take everything at once, so I do not advise you attempting that, so it will be up to you to decide what is most important to you and your plans to defend the region. The three primary areas and their benefits to you are:
- Old Compound: Initial processing plant. Maintaining control of this area will give your family a $1,000,000 infusion of cash every hour that you are in control.
- Woods compound: Refinery. Maintaining control of this area will provide your family with five extra kilos of cocaine to sell on the black market every hour. You can elect to sell them at any time or hold onto them until the end of the day and sell them for current market value.
- Fuel Depot: During the day, your family will be transporting cocaine to and from the black market as well as transporting other items. These normally must be done via ground convoy (in wagons). Ground convoying is slow and dangerous. As long as you hold the fuel depot at the beginning on an hour, for the next hour, your family will be able to “fast transport” anything you need transported during that hour. “Fast transporting” means you get to carry the items by hand and move as quickly as you can WITHOUT being forced to use the wagons. If the fuel depot ever becomes neutral territory at the end of an hour, both major families will incur a one million ($1 million) ransom penalty at the beginning of the next hour, payable to the FARC element in the region. Watch the flags to make sure at least one of the major families control the fuel depot near the end of each hour!!!
The fourteen (14) flag control points initially belong to the Jaramillo family and are designated by the BURGUNDY FLAG. They may be taken during the course of the day and if they are, a TAN FLAG will designate that the Donofrio Family owns it. No flag indicates that the FARC terrorists control it. To “own” a flag point you simply have to remove the flag that is in it and put your color there. If there is no flag or if the flag color is not your own, the flags are simply dropped next to the control point itself.
Your family starts the day with $16 million in cash and fifteen (15) kilos of processed cocaine which can be sold throughout the day for the current black market price or kept until the game ends at which point you will be paid whatever the black market price is at that time for them. Any cocaine you add to your stash during the day can be done the same way. Keep your family’s stash well protected because it can be stolen at any time. I do not have to tell you that that would not be good. Throughout the course of the day, you will have the option to buy the services of both the FARC or the DEA. It will cost you CASH MONEY, UP FRONT, so make sure you have the funds necessary before making a purchase.
You will be rewarded for missions that you complete during the course of the day but remember, every mission that you run will cost you money to outfit your men and to buy supplies for.
Example 2
2PM
Commander, we have secured a shipment of cocaine from one of the major Jaramillo family warehouses and we need you to get it out of the area as soon as possible. This cocaine can NOT be held onto for sale at a later time. We must get it extracted as soon as possible.
- As always, the 14 minor control points and the three larger ones are always in play and you should make every attempt to maintain control of them at the end of each hour. A little money here and there is sometimes all it takes to come out a winner.
- DO NOT LET THE FUEL DUMP FALL TO NEUTRAL STATUS!!! We suspect that the FARC will use that as a ransoming chip and force each family to cough up money to get it back. At least one of the major families must control the fuel dump at the end of each hour not to incur the ransom penalty!!
- The cocaine we acquired must be gotten rid of now. This would normally be shipped via the fuel depot and by helicopter. With the area in as much turmoil as it currently is in, we have decided to instead ship them out through a local black market contact that we have. THIS MISSION IS MANDATORY!!
- If your family was in control of the fuel depot at the end of the last hour, then you may “FAST TRACK” your shipments. Otherwise, you will need to make two trips to and from the meeting place. Ground convoying the shipments must be at a WALK PACE!!! Both to and from. Once you are at the meeting area and the cocaine is dropped off, you will be loaded up with the cash payment. This is a special shipment and each kilo is worth $75,000 each. That is two and a quarter million dollars.
- Once you have completed a shipment, return with the money, drop it off then return with the final shipment of cocaine and return with that money as well.
- You may elect to hire out the FARC element for this mission as a mercenary escort, along with your regular guys. The added muscle would be nice, but keep an eye out on them. That kind of cash is an open invitation to betrayal.
- We have been asked by a member of a cartel family for safe passage through the area by a member of his family. This is a strictly volunteer mission. We don’t have to do it, but should we complete it, it would indeed be a show of power to the other families.
- Undertaking this mission will cost your family $1 million in cash, UP FRONT to outfit a force. Included with this mission is the location of the pickup. Escort him to the area indicated on your map and the pickup will be made. You will receive your money upon his safe arrival. *** Escort CAN NOT “DIE” DURING THIS MISSION. HE CAN BE “TAKEN” THOUGH…
- So, if you do this, make sure you have the resources to get him safely from his pickup point to your family base. If he is left alone due to death of the team, he will remain in place until you return to continue the escort, or he is picked up by someone else.
- If he is successfully escorted to your base, he will have a message to give to your family.
- Escort size can be no more than 10 men in order to keep this low key
- Completion of this mission will net our family $10 million dollars.
Example 3
11AM
Those bastard Donofrios!! Making a play this blatant is an insult to us as a family and the cartel as a whole. We will make them pay. As if matters were not bad enough, we have confirmed that both the FARC and the American DEA are indeed in the area. The whole world is seemingly arrayed against us. But we shall prevail. We have made special provisions for just such an instance as this.
We have a shipment of chemical weapons that arrived just before the Donofrios attacked us last hour but the problem is that they are sitting in a helo out on the pad. No one knows they are there, but we need to get them back here if we are to use them against our enemies. We need those weapons commander. In addition, we have received word on the location of one of the SAMs. Dammit, it was under our noses the entire time. We should make every effort to retrieve it.
- Our primary focus is on getting those chemical weapons. It will cost your family $1/2 million dollars to outfit a team to recover the chemical shells. Three shells are all that we need and there are at least 6 shells in the helicopter. Three members of your team must take with them a set of the rubber gloves and only those three people may handle the shells. The shells will need to be walked back by hand to our base. BE VERY CAREFUL WITH THE SHELLS!!! They are composed of two components that, separately are inert and pose no threat whatsoever. However, once mixed, they become deadly. If they mix within the shell, the pressure will cause the shell to rupture and we will lose the contents, not to mention the dead men you will have. The shells must be transported UPRIGHT AT ALL TIMES!!!! If the contents of the shells mix for ANY REASON, you will know it and the shell will be no good to us. There were two inbound choppers with the warheads on them.
- For every shell you return to the base within the hour, your family will receive $1 million dollars in cash. We only need 3 intact, but if you have the time to get more, anything above the 3 we can sell to other terrorist nations at a substantial profit. Each complete shell above the initial three that you return is worth $3 million to our family. We need AT LEAST 3 INTACT or it will cost us later in the day. This mission is MANDATORY.
- Intact warheads need to be stored in the church area (marked on your map)
- Our secondary focus is the retrieval of that SAM. It is not imperative that we retrieve it right now, but if we do not, we can expect both the Donofrio’s and the FARC to attempt to retrieve it themselves. The location of the SAM is marked on the accompanying map. If you cannot get it, at least make sure it is secured for later retrieval.
- As always, continue to monitor the secondary and flag control points. They, along with the Fuel Dump and the points you currently control are worth money and essential speed to your family when they are tallied at the end of each hour.
- DO NOT LET THE FUEL DUMP FALL TO NEUTRAL STATUS!!! We suspect that the FARC will use that as a ransoming chip and force each family to cough up money to get it back. At least one of the major families must control the fuel dump at the end of each hour not to incur the ransom penalty!!
- We have no idea what the Donofrio family is up to, but if you see an opening to make life miserable for them, you should take it if you can.
We believe that you have a traitor in your midst!!! This individual is probably working for the Americans and if he is, he is a direct threat to our operations in the area. You should keep this information as quiet as possible. If he gets wind that you know about him, you are liable to spook him into making a run for it.
We need to know who this traitor dog is, but we need him alive. You should find three reliable members of your team and put them in charge of rooting him out. His identity must be made found out BEFORE 4:30PM!! We have a special mission planned for that time and if he is not found out, it will jeopardize our plans.
- Your “sniffers” should look for anyone from your team seen to be associating themselves too closely with either the DEA or the CIA man in the region. Anyone suspected of being the traitor should be brought to your attention. If you are certain that a person IS the traitor, you must bring him (or her) before special tribunal within your ranks. The person will be brought up on traitor charges. Their identity will be verified by your Advisor and the CIA man in the region.
- WARNING!!!!! YOU ONLY GET THREE (3) ATTEMPTS AT ROOTING THE MOLE OUT. After three attempts the mole will automatically spook and no more attempts will be allowed. You will have failed your family, so make damn sure the men you pick to root the mole out know what they are doing. Take your time, you have until 4:30PM to catch the mole. Even during the DOWNTIMES, the MOLE will be approached by the CIA man in the area. Your men should be expected to watch for this…
- Catching the mole will have a significant impact on your timeline from 4:30PM on. Plus, catching the mole will net your family $5million in cash.
- EVERY ATTEMPT YOU MAKE AND FAIL WILL COST YOUR FAMILY $1.5MILLION OF THE REWARD MONEY!!
Example 4
3PM
Commander, the time is almost here. At approximately 4:30 PM this afternoon the other cartel family heads will be passing overhead nearby. Your biggest concern now is the prepping of your launch sites and the security of any missiles you still have. I hope for your sake that you still have them all. Screw this up and I promise you, you and your family will suffer greatly.
The two launch sites are marked on the accompanying map. If you have the radar dish that you hopefully stole from those dogs earlier in the day, now will be the time to set it up. I would hope that you are continuing to patrol the area and keeping an eye on the smaller control points as well as the larger ones. Just because our moment of glory is coming does not necessarily lessen the importance of them.
4:30 PM Commander!!! Both launch sites MUST BE SECURED AND THE MISSILES ON HAND TO FIRE!! You will have a 30 minute window of opportunity to get them launched. FAIL TO DO SO, and your day will pretty much be lost, no matter the final outcome.
- The two launch areas are: The open area around the AA gun and the actual rocket launch site. Their security over the next two hours is PARAMOUNT to how your day will turn out, so I would start now. Take the next hour to secure both sites.
- At 4PM you will be allowed to move your missiles into position near the sites. You may decide to distribute the missiles between the two launch locations however you wish as long as a MINIMUM of 2 sparrows, 2 smaller rockets and 1 cruise missile get launched from each site beginning at 4:30 PM.
- You may decide at which site to set up the radar dish as well, if you have it.
- In order to complete our alibi in this action, we will need to make sure our own family’s envoy to the cartel meeting gets sent. He is waiting in your base and is awaiting his escort. His pickup location is marked on the included map. He needs to be seen at the meeting so it is imperative that he gets to the extraction point by 4PM
- Your escort team is responsible for getting the envoy to the extraction spot. The envoy cannot die, but he is carrying papers that will be delivered to our family members at the conference and should he be stopped, he could be searched and if the papers are found, it could be very bad for our family.
- If the escort party should all die, he will stop in place and remain there until you get an escort back to him.
- He can be searched is anyone attacking has the brains to search him
- This mission has two parts…1) Get the envoy to the pickup location no matter what by 4PM & 2) Get him there with the papers he is carrying if at all possible.
- As always, the 14 control points and especially the Fuel Depot continue to be important points of contention that your men should make every effort to control every chance they get.
As you can see, there is a lot of stuff going on during this game. These are only 4 examples out of about 22 seperate missions handed out (11 per side) during the day in years past. Family heads have a lot to keep up with. They are going to need all the help they can get, so it would benefit both you and your family to get over to the Bad Karma forums and into your family forum as soon as possible so that you can see some of the new missions that you will be given this year. The more you understand, the more time your family will have to run missions instead of trying to explain stuff to you
